Streaming Social Games?
Has it dawned on anyone else that the real game changer for social and portable media is going to be remote computing delivery systems like OnLive? Seems like it has…
“Through the VolleeX engine, we can take full PC games, MMOs or even virtual worlds and stream them to any 3G enabled handsets, “says Vollee’s head of business development, Julian Corbertt in an interview with Pocket Gamer. “This means that you can now access games or full persistent online worlds right from your mobile handset. It’s a real step forward for mobile games as you can now have meaningful connected experiences on your handset.”
But maybe they’re just aiming too high. Streaming games will never really deliver core game experiences to the degree that twitch players are going to find acceptable, at least not until we fix the speed of light. Still the idea of doing it with something like WOW makes infinite sense, and allows you to deliver relatively high end graphical experiences to relatively low-end platforms.
Applications on Facebook are already becoming more server driven, so why not pull the whole thing over and deliver rich, immersive experiences one click at a a time to audience that will be perfectly happy with lag and a low frame rate?
The animation industry was taken by surprise when Hanna Barbera starting delivering cartoons for television using less than a quarter of the frame-rate of features. Could history be about to repeat itself?
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