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	<title>Media Shifters &#187; Marketing</title>
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	<link>http://www.mediashifters.com</link>
	<description>Moving Social Media into a Higher Gear</description>
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		<title>Women and Core Gaming</title>
		<link>http://www.mediashifters.com/marketing/women-and-core-gaming/</link>
		<comments>http://www.mediashifters.com/marketing/women-and-core-gaming/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 16:58:27 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[hardcore games]]></category>
		<category><![CDATA[women]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/?p=135</guid>
		<description><![CDATA[Here&#8217;s an interesting, and fairly succinct overview of women in gaming culture.

I don&#8217;t necessarily agree with his conclusions. I think he&#8217;s overly concerned with sexism while glossing over the fact that women (and mainstream gamers in general) may not be interested in the same play patterns, but it&#8217;s definitely worth a look.
via Lou Anders
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an interesting, and fairly succinct overview of women in gaming culture.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/R8ZVZRsy8N8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/R8ZVZRsy8N8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I don&#8217;t necessarily agree with his conclusions. I think he&#8217;s overly concerned with sexism while glossing over the fact that women (and mainstream gamers in general) may not be interested in the same play patterns, but it&#8217;s definitely worth a look.</p>
<p>via <a href="http://louanders.blogspot.com/" target="_blank">Lou Anders</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Games as Astroturfing</title>
		<link>http://www.mediashifters.com/marketing/video-games-as-astroturfing/</link>
		<comments>http://www.mediashifters.com/marketing/video-games-as-astroturfing/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 20:35:36 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[astroturfing]]></category>
		<category><![CDATA[health care]]></category>
		<category><![CDATA[offers]]></category>
		<category><![CDATA[scandal]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/?p=112</guid>
		<description><![CDATA[Rachel Maddow covers the controversy over using virtual offers as a political tactic:

She does an excellent job of breaking down the economics.
]]></description>
			<content:encoded><![CDATA[<p>Rachel Maddow covers the controversy over using virtual offers as a political tactic:</p>
<p><object id="msnbc3bf798" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="420" height="245" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="FlashVars" value="launch=34387500&amp;width=420&amp;height=245" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="opaque" /><param name="src" value="http://www.msnbc.msn.com/id/32545640" /><param name="name" value="msnbc3bf798" /><param name="flashvars" value="launch=34387500&amp;width=420&amp;height=245" /><param name="allowfullscreen" value="true" /><embed id="msnbc3bf798" type="application/x-shockwave-flash" width="420" height="245" src="http://www.msnbc.msn.com/id/32545640" name="msnbc3bf798" wmode="opaque" allowfullscreen="true" allowscriptaccess="always" flashvars="launch=34387500&amp;width=420&amp;height=245"></embed></object></p>
<p>She does an excellent job of breaking down the economics.</p>
]]></content:encoded>
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		<item>
		<title>Why the XBox 360 may already be the next generation&#8217;s winning console</title>
		<link>http://www.mediashifters.com/uncategorized/why-the-xbox-360-may-already-be-the-next-generations-winning-console/</link>
		<comments>http://www.mediashifters.com/uncategorized/why-the-xbox-360-may-already-be-the-next-generations-winning-console/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 18:20:45 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[console wars]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[next generation]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/?p=63</guid>
		<description><![CDATA[It&#8217;s heresy among the gamers to say that any particular console may have &#8220;won&#8221; a particular round of the game wars, especially when you&#8217;re talking about features not directly related to the games themselves. Over at Offworld, Jim Rossignol posts an excellent article discussing how the XBox may already be a generation ahead.
All I have [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s heresy among the gamers to say that any particular console may have &#8220;won&#8221; a particular round of the game wars, especially when you&#8217;re talking about features not directly related to the games themselves. <a href="http://www.offworld.com/2009/06/ragdoll-metaphysics-could-the.html">Over at Offworld, Jim Rossignol posts an excellent article discussing how the XBox may already be a generation ahead.</a></p>
<blockquote><p>All I have to do is consider that I already spend most of my time gaming on a PC. Partly that&#8217;s because I&#8217;m an old man with a fetish for humming boxes that I built myself, and partly it&#8217;s because I want all the other features that a PC offers: instant access to my email, Twitter, screen-grab software, and my own music to replace generic rock track X on racing game Y.</p>
<p>If the 360 does start to support all these things (there&#8217;s no confirmation as to whether Last.FM will be able to run in the background as a soundtrack to your games), it&#8217;ll become the kind of gaming machine that I want to spend my time with for more reasons than just because it has some games that my PC doesn&#8217;t.</p>
<p>It will become a device that has more of the networked infrastructure, and more of the media tweaks and toys that I take for granted as part of my desktop computer.</p></blockquote>
<p>I think that there&#8217;s way more to it than just this.  With the <a href="http://www.xbox.com/en-US/live/projectnatal/">Natal </a>Microsoft is planning to re-launch the XBox.  And if I&#8217;m reading between the lines correctly, they&#8217;re essentially going to do what Nintendo did with the Wii, except they won&#8217;t even bother to beef up the hardware. They&#8217;ll simply bundle the new motion technology in and go on a media blitz.  And I think that could work. After all the box will basically be able to do everything from downloading games to playing movies and music off of your home network.</p>
<p>It&#8217;s taken a while, but the 360 may finally be the &#8220;everything box&#8221;.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ISG Column: Good ain&#8217;t always better</title>
		<link>http://www.mediashifters.com/marketing/isg-coumn-good-aint-always-better/</link>
		<comments>http://www.mediashifters.com/marketing/isg-coumn-good-aint-always-better/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 23:19:49 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Game Design]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[inside social games]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/marketing-business/isg-coumn-good-aint-always-better/</guid>
		<description><![CDATA[My latest column for ISG is up
Every time a new market opens up the first games to appear are built on traditional, time-tested play patterns. From the DS to the iPhone, from XBLA to browser games, it&#8217;s always rock-solid gameplay that shows up first, with the fancy stuff pulling up in a later bus. And [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.insidesocialgames.com/2009/04/30/making-games-better-doesnt-always-make-them-good/" target="_blank">My latest column for ISG is up</a></p>
<blockquote><p>Every time a new market opens up the first games to appear are built on traditional, time-tested play patterns. From the DS to the iPhone, from XBLA to browser games, it&#8217;s always rock-solid gameplay that shows up first, with the fancy stuff pulling up in a later bus. And it&#8217;s been true since the beginning of the medium. It wasn&#8217;t the gorgeous graphics that made pong a household name.</p>
<p>Sure, basic expectations have grown in the last thirty years. These days players expect a lot more from even the most basic games than just a sprinkling of pixels and some bloops and bleeps. But it&#8217;s not zero-sum either. In the wrong hands, or used in the wrong way, adding more graphical effects may just serve to confuse your audience, or make a game that has less mainstream appeal. More isn&#8217;t always better, and the audience for social games isn&#8217;t one that will necessarily appreciate a hardcore experience.</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Microsoft Office to go Ad Supported?</title>
		<link>http://www.mediashifters.com/marketing/microsoft-office-to-go-ad-supported/</link>
		<comments>http://www.mediashifters.com/marketing/microsoft-office-to-go-ad-supported/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 17:46:27 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[Piracy]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[office]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/marketing-business/microsoft-office-to-go-ad-supported/</guid>
		<description><![CDATA[I&#8217;m always interested in how products transition from old to new models (hence the name of this site), but I have to say that I&#8217;m surprised by this quote from an MS executive that Office 14 will have an ad-supported component.
There will be ad-based revenue streams. There&#8217;s an opportunity to draw those pirate customers into [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m always interested in how products transition from old to new models (hence the name of this site), but I have to say that I&#8217;m surprised by <a href="http://www.businessinsider.com/microsoft-planning-ad-supported-model-for-office-14-2009-3" target="_blank">this quote from an MS executive that Office 14 will have an ad-supported component</a>.</p>
<blockquote><p>There will be ad-based revenue streams. There&#8217;s an opportunity to draw those pirate customers into the revenue stream. We want to draw them into the Windows family and maybe there&#8217;s an upsell opportunity later.</p>
</blockquote>
<p>I&#8217;m not sure how you can offer a &quot;pirate version&quot; without upsetting the paying customers, and/or limiting/breaking features when the software becomes aware that its not a legitimate copy, but it may be possible they&#8217;ve come up with something original here.</p>
<p>That would be exciting because I&#8217;m sure an elegant solution to having multiple versions and revenue streams would be something that a lot of people would be interested in. However, most of the time it ends up being just another flavor of brute force.</p>
<p>Obviously there&#8217;s going to need to be a strong integrated web component in the next version, so maybe this somehow ties into that.</p>
<p>Anyone have any other ideas on how this might work?</p>
]]></content:encoded>
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		<item>
		<title>Social Games make actual Money.</title>
		<link>http://www.mediashifters.com/marketing/social-games-make-actual-money/</link>
		<comments>http://www.mediashifters.com/marketing/social-games-make-actual-money/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 20:35:08 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[profitability]]></category>
		<category><![CDATA[ROI]]></category>
		<category><![CDATA[social game]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.mediashifters.com/marketing-business/social-games-make-actual-money/</guid>
		<description><![CDATA[While Social Games are&#160; in some ways a subset of the wider world of Social Media it&#8217;s important to remember that there is a fundamental difference between the two that goes beyond just a &#34;form follows function&#34; argument.
Social Media is a means to an end while Social Games are an end to themselves.
That&#8217;s not to [...]]]></description>
			<content:encoded><![CDATA[<p>While Social Games are&#160; in some ways a subset of the wider world of Social Media it&#8217;s important to remember that there is a fundamental difference between the two that goes beyond just a &quot;form follows function&quot; argument.</p>
<p>Social Media is a means to an end while Social Games are an end to themselves.</p>
<p>That&#8217;s not to say you can&#8217;t use a Social Game as a media tool. In fact I believe that the ability of a game to send a marketing message is one the great missed opportunities of the current media generation. But that&#8217;s another post&#8230;</p>
<p>If you&#8217;re looking to have something that gives you a quantifiable return on investment then Social Games exist in a different category because the money generated comes directly from your application.</p>
<p>Whether you&#8217;re choosing direct sales, micropayments, or even click through advertising, it&#8217;s much easier to figure exactly how many dollars you&#8217;re getting for your doughnuts.</p>
<p> There are ways to cut that profitability up and apply to other Social Media models, but it&#8217;s nice to have something that has such a clear value chain.</p>
]]></content:encoded>
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