inside social games

The Ten Most Significant Social Games of 2009

My article on the subject has gone up on Inside Social Games. While it’s easy enough to figure out what the most popular games are simply by going over to AppData and looking at the numbers, I thought the end of the year might be a chance to reflect on what were some of the [...]


Latest Post on ISG: Social Games are a Constant Deployment Environment

My latest and greatest column is up over on ISG. I’m concentrating on articles about social game development, including the opportunities and challenges of making games for social platforms. If that interests you definitely take a look. Meanwhile, I’m still thinking about new entries for Mediashifters. I may talk about more general gaming trends, since [...]


Streaming Social Games?

Has it dawned on anyone else that the real game changer for social and portable media is going to be remote computing delivery systems like OnLive?  Seems like it has… “Through the VolleeX engine, we can take full PC games, MMOs or even virtual worlds and stream them to any 3G enabled handsets, “says Vollee’s [...]


ISG Column: Good ain’t always better

My latest column for ISG is up Every time a new market opens up the first games to appear are built on traditional, time-tested play patterns. From the DS to the iPhone, from XBLA to browser games, it’s always rock-solid gameplay that shows up first, with the fancy stuff pulling up in a later bus. [...]


Latest post on ISG: Social Optimism

I’m still writing pieces for Inside Social Games, although you might not know it from reading this site… My latest piece is on the bright future for Social Games.  I’m currently working on something a little less optimistic. Here’s the excerpt to whet your appetite: I’m actually beginning to wonder if the future for social [...]