Author Archive

The Future of Games

Below you’ll find the the slides from the talk I gave at the Penny Arcade Expo last week. I really enjoyed being at the show and giving the talk. Thanks again to everyone who came out. If you do have any thoughts or questions feel free to post them in the comments. I’m happy to [...]


Are VideoGames Dead?

Interesting series on whether videogames are “dying”. What’s interesting is that I think there’s lots of interesting information here about what’s going on in the core business, and I think there’s a major shift coming in the business models as we head to the next generation. I’m also wondering if the term “budget title” is [...]


Are Social Games like newspapers?

As I’ve been reading more and more about the collapse of print newspapers, and what the real business of print news was behind the articles, the parallels to Social Gaming are becoming more and more obvious. One thing that’s important to remember as the industry pushes forward is that while the actual game is the [...]


O’Reilly explains what may kill the Kindle in the long run.

There’s few people out there who have a better understanding of digital publishing than O’Reilly. He’s spent the better part of the last two decades publishing technical books that have given developers the information they need to make innovation happen, while being a driving force behind the rise of “Web 2.0″. In this article for [...]


Why the XBox 360 may already be the next generation’s winning console

It’s heresy among the gamers to say that any particular console may have “won” a particular round of the game wars, especially when you’re talking about features not directly related to the games themselves. Over at Offworld, Jim Rossignol posts an excellent article discussing how the XBox may already be a generation ahead. All I [...]


Latest Post on ISG: Social Games are a Constant Deployment Environment

My latest and greatest column is up over on ISG. I’m concentrating on articles about social game development, including the opportunities and challenges of making games for social platforms. If that interests you definitely take a look. Meanwhile, I’m still thinking about new entries for Mediashifters. I may talk about more general gaming trends, since [...]


Streaming Social Games?

Has it dawned on anyone else that the real game changer for social and portable media is going to be remote computing delivery systems like OnLive?  Seems like it has… “Through the VolleeX engine, we can take full PC games, MMOs or even virtual worlds and stream them to any 3G enabled handsets, “says Vollee’s [...]


Casual Gaming Metrics Applied to Social Gaming

This is a talk I gave at the Facebook Developer’s Garage back in March.  


ISG Column: Good ain’t always better

My latest column for ISG is up Every time a new market opens up the first games to appear are built on traditional, time-tested play patterns. From the DS to the iPhone, from XBLA to browser games, it’s always rock-solid gameplay that shows up first, with the fancy stuff pulling up in a later bus. [...]


What’s up with instant messaging?

Internet Messaging has always been a bit of a red-headed step child. Everybody has it, but no one really seemed to like it all that much. Even the term "chat" made it all seem so inconsequential. And that makes sense. It’s a relatively "hot" medium for the Internet, demanding that you pay attention to an [...]