Archive for January, 2010
Why Game Narrative is an Oxymoron
If you haven’t been watching Charlie Brooker’s Newswipe you’re missing out on some great meta-media commentary on the pitiful state of television “news”. Last year he created a special focused on Video Games called “GamesWipe”. It has the same snarky attitude as his regular show, and featured this bit of commentary on game content by [...]
Why the iPad Isn’t Insanely Great
Apple has, in the past, always built their consumer products around a need that has either been unaddressed, or closes an obvious “hole” in the marketplace, even if most people didn’t realize how obvious it was until someone built a shiny-white plastic a bridge across it.
Core gaming data is irrelevant to Social Games, unless it isn’t.
I mostly ignore the data on core gaming when it comes to reading tea leaves for social, but the Nintendo Wii has really shaken things up on the console side in a way that I think has relevance for the Social Space. They’re making a truly mainstream play… Over on the Wired Gaming Blog, Chris [...]
Women and Core Gaming
Here’s an interesting, and fairly succinct overview of women in gaming culture. I don’t necessarily agree with his conclusions. I think he’s overly concerned with sexism while glossing over the fact that women (and mainstream gamers in general) may not be interested in the same play patterns, but it’s definitely worth a look. via Lou [...]
The Ten Most Significant Social Games of 2009
My article on the subject has gone up on Inside Social Games. While it’s easy enough to figure out what the most popular games are simply by going over to AppData and looking at the numbers, I thought the end of the year might be a chance to reflect on what were some of the [...]
