Archive for December, 2008

Five Things Social Games Aren’t

1) Social Games aren’t old wine in new bottles When rolling out a new platform, website, or service your first instinct to create some easy content is to go back and mine the history of games for something that can be exploited for a quick clone or sequel. But socializing games is about more than [...]


Status in Social Games: There’s two different kinds

It’s common to think that a shiny new piece of technology brings with it an entirely unique experience of the world.  For a number of reasons people involved with cutting edge experiences can dismiss thousands of years of human history and try to treat If other people are your resources when you play a social [...]


DLC for GTAIV: A Bad Idea?

Pachter has crunched some numbers on Grand Theft Auto’s downloadable content and found them wanting: "We estimate that around 7 million copies of the GTA IV disc (required for the download) were sold on the Xbox 360, and believe that no more than 5 million of these were sold to members of Microsoft’s Xbox Live [...]


What is a Social Game?

It’s hot, it’s new, it’s the trend that’s somehow managing to garner precious venture dollars during a time of economic collapse, and to create genuine excitement… But what is it exactly that makes a game “social”?